It looks like the Beta 4 was shipped with a fairly annoying bug that was heavily reducing power plants production, causing an economic slowdown and way too many “get me some energy cells” missions to spawn. The 4.1 beta, which fixes this issue, has just been released. It also includes a few additional features to make up for the inconvenience.
As usual, the update is available in the download section and people who bought the game on itch.io can use their private link.
Changelog:
- New: Made dock traders better at deciding which resource is the most needed
- New: Price for factory supplies is dynamic
- New: Reassigned thread priorities, game should feel less laggy when lots of things are happening in the galaxy
- Fixed: Factories stopping production before their cargo space is full
- Fixed: Too many trade missions are energy related
- Fixed: Bug in some scenarios causing badly named player ships and docks