Unending Galaxy 1.1.0.6 Released !

Unending Galaxy has been updated to v1.1.0.6

Well, never say never, because here is another, more stable version of the 1.1 release branch. It will fix most of the major problems encountered in 1.1.0.x, namely instabilities with savegames and trading. It also features new graphical settings to accommodate with older and/or uncommon hardware configuration. I also took the time to include a some of the frequently requested features: You can now assign or remove a home-sector to a group of ships simultaneously, and funds are issued as soon as a build order is given instead of when the construction ends. The new version can be found on the download page. Changelog at the end of this article.

Community News

First of all welcome to all the new members on the forum. It grew quite a bit in the recent weeks, well it grew so big that I had very little time to browse it outside of the technical and bug reports area. Don’t worry I will check out the rest now that this version is out. Another community mod has been released too: Extended Mod by ChaplinChap, it includes new factories, wares and weapons and even a new starting scenario, check it out!

Oh, IndieDB is doing an Indie Awards thingy. there’s no chance we’re going to win, but hey, drop a vote, that can’t hurt 🙂

Changelog

Changes

  • Reskin of the menu tabs
  • Funds are issued as soon as a build order is given
  • You can set/unset home sector settings for multiple ships simultaneously
  • Player no longer an ally of the AI Core in Rigellian Empire scenario
  • Colony List indicates when you have no colonies instead of just displaying a blank list

Game Settings

  •  Added DirectX9 Legacy Mode setting to graphical options
  • Added option to cap the FPS to specific values instead of the monitor refresh rate
  • Added option to disable nebulae completely

Bug Fixes

  • Crash caused by player ships following each other
  • Crash before loading a game / restarting a sessions without quitting
  • Longer games end up with no asteroids on the map regardless of settings
  • Multiple savegame related issues
  • Error message in multiple ship setting edition
  • You could assign the same keyboard shortcut to two different commands
  • You could assign [Esc], [Shift] and [Ctrl] keys to commands
  • Potential error in the trading interface
  • Item selection isn’t consistent between buying and selling
  • It was possible to go to a disabled colony management screen in the basic edition