Devlog: Yaarrr !

Snap1278First of all, thanks to iski19 for his donation, you will receive a mail shortly.

Now, let’s get to what has been done during last week. As expected, it’s mostly about the pirate faction, and especially about individual pirate base AI. There has been a follow up on the changes I implemented last week, regarding ship movements, too. Oh, and while at it, I added a dynamic pause button, so you can issue commands while the game is paused. And I replaced a few sprites, added new pirate vessels, and began changing ship flight stats to accommodate the new physics.

Let’s get started, shall we ? πŸ™‚

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Devlog: I was supposed to take a week off…

… and I failed ! πŸ™‚

Snap1272General news about the Beta 1

But first, no game breaking / crash bug reported so far, and only a few misc issues. The game also stayed in the Top 100 of IndieDB during 5 whole days (got up to the 9th position).Β  We also got donations (you’ll receive an email and the game editor shortly), thank you very much ! A short let’s play has also been published on Youtube. All this with basically no advertisement or press release. I initially thought of making one, but I’d rather wait for beta 2 (in 2 to 4 weeks, roughly), so the game has more content/missions, and other default settings defaults in the new game menu.

The documentation has also been updated. Some parts are still missing, but all in all, it should be enough to understand what’s going on. The forum has been updated too, I will publish the design documents there from now on. One related to the beta 2 has been posted.

New Flight Controls

Let’s get to what I did instead of taking a week off. πŸ™‚

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Unending Galaxy [Beta 1] Released !

Snap1227Finally, the official Beta 1 release of Unending Galaxy is available for download. This is by far our biggest release to date, massively improving the game. The full changelog is available on our forums, but here are the main points:

  • Sound effects and music themes added
  • Massively improved user interface
  • New ships, weapons, docks and secrets
  • New activities like hunting and scavenging
  • Ability to transition from pilot to ruler
  • Improved graphics, AI and gameplay
  • Much better performances even on the largest map

This article, instead of focusing on what has changed, will explain what will happen now that this first beta is out. Also, note that the documentation center has yet to be updated to reflect the changes in 0.8.0. The general idea stay the same and the game has optional help bubbles for the main UI, so If you’ve played the game before, it’s unlikely you’ll get lost.

Download the Game – DocumentationΒ  – Full Changelog

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Devlog: Space critters and Hunting

Snap1216Weekly devlog !

I added a hunting mechanism to the game. When a game starts, a few locations will be selected to spawn small space creatures living in asteroid fields. When killed, they will drop a loot, used by some factories to produce wares that can be traded or used. Right now the creatures are harmless, and it’s only to produce some space rations. But the interesting part is that, in the game, everything that can be built or used is a trade item. So more dangerous creatures (like The Swarm) could very well be used to drop something necessary to the making of specific weapons, shields, or even ships. […]

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Spread the news !

Snap1175Unending Galaxy [Beta 1] will be released in a couple weeks.

You can help us making the game more widely known, with no effort on your side, simply by visiting our IndieDB and Gamejolt profiles. If you are already a member of either site, maybe you could drop a review as well :). You can also follow and like us on Twitter and Facebook. Believe it or not, but it will really make a difference when the time comes.

Thank you !

Devlog: Solar Systems, UI and Ship Commands

Snap1212It’s time for our weekly development post !

First of all, good news ! The beta version should be released in roughly 2 weeks from now. Needless to say, it will be quite a major improvement over the current alpha with much more things to do, an better user interface, and lots of improvements across the board.

This week, the integration of solar systems in the game’s engine is roughly finished leading to nice names for our sectors and more importantly a police force that won’t be fooled by your ship going in and out of their home-sector. I also improved many parts of the user interface (log, communications and world map mostly), and reviewed the ship setup menu so you give roles to the ships you buy in a less confusing manner. There’s also many minor improvements and fixes.

Enjoy πŸ™‚

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