Devlog: User Interface, Building, and random stuff

Snap678I am currently overhauling the user interface so you can access all the ship commands that were until now only accessible to the AI factions while improving the general ease of use. It’s still a bit clunky, but we are slowly getting there. There’s many changes including a darker theme for better visibility, various popup menus, a few new windows / improvements to existing ones.

Apart from the user interface, I also made several changes and improvements to the game engine, and ship behaviors. It’s quite hard to fit all of them into categories like usual as it was a fairly unfocussed coding week (GUI aside, of course). I will try to detail the important bits in the full post.

Also don’t forget to check out our new gameplay video

Enjoy  🙂

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Devlog: Ship menu, friendly fire and coding

This one is going to be shorter than usual. I had to re-install Windows completely and, of course, everything that goes with it (drivers, updates, settings, most programs, my dev environment…), and it took quite a bit of time. But don’t worry, no data was lost and I still managed to make some important changes and additions.

I rewrote the Ship Info menu, which will allow you to setup and give order to your ships more easily. I also implemented different friendly fire settings so you can attack enemy assets without worrying about hitting neutrals. As usual, I will explain these changes (amongst more technical ones) into more details in the full article.

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Unending Galaxy 0.5.5 Released !

scrsaturday1At long last, here is the new version of Unending Galaxy. This is, by far, the biggest and largest update to date with tons of improvements, features and bug fixes. While it’s still an early alpha, it’s a good starting point for people who want to get a quick overview of the game.

As usual, the full article will explain changes into details, but here’s the most important bits:

  • Fullscreen support that should handle any resolution
  • Dynamic economy with prices varying according to supply and demand
  • Shiny new galactic map you can give orders from
  • Mining ships, bounty hunters and pirate raiders
  • Improved faction AI, diplomacy and war handling
  • Much nicer user interface

Download the demoUpdated DocumentationFull Changelog

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Devlog: User Interface and Faction AI

Snap665Hey, here’s another weekly devlog !

This week some progress has been made regarding the user interface as I went around and redesigned most of the “lists” you can see in the various windows. And while at it, I also implemented a fleet manager (still a work in progress) and the fullscreen option. Not all changes were cosmetic, though. I also made some good progress regarding the diplomatic system and how wars are handled by the game.

As usual the full article will explain things into more details.
Enjoy 🙂

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Devlog: Dynamic Economy, Map and AI

g01Hey there, here’s the weekly devlog !

This week I followed up on the large task of putting a decent AI into individual ships, I also added the popup info panel discussed last week to the galactic map, and more importantly the economy is now using a dynamic pricing system. I also fixed, amongst other things, a critical bug on some Windows XP / DirectX 9 configurations that was causing the game to render in software mode. As usual, I’ll explain things into more details in the article below.

In other news, we now have a dedicated artist ! This planet has been drawn by him. He will also complete and improve our current set of portraits, logos, ships and star systems.

Unending Galaxy has also a facebook page, so if you want to follow the game from there, it’s now possible.

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Devlog : Bounty Hunters, Map, Economics

galmapnewHey ! Here is a new Unending Galaxy devlog.

Before talking about the game itself, I made some changes to the website. The comment system is now using Disqus, you can post anonymously or login with your Google+, Facebook, Twitter or Disqus account. More importantly I added a F.A.Q. for the game to help clearing a few questions you may have.

Regarding the game itself, this week on the AI front the Asteroid Miner AI was improved, a basic Bounty Hunter AI was implemented and I am in the process of putting actual pilots into ships. In other news, I improved the Galactic Map and economy. As usual, the full article will explain those changes in details.

Enjoy !

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