Devlog : Galactic Map & Miners

Snap662As said on our twitter feed, I fixed a bug that was causing a kind of global crash / meltdown of the game, usually happening after a few hours, but sometimes very quickly. And of course, it was trivially easy to fix. I am torn on publishing a hotfix just for that, especially now that many other features have been partly implemented and are still mostly untested. We’ll see in a week or two when the dust settles.

Speaking of features, the main additions are the new integrated galactic map, as shown on the screenshot, the addition of civilian mining ships and a new way to handle weapons. I will go into more details about those in this article.

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Unending Galaxy 0.5.0 Released !

Zoomed In (shaders on)This a very large update to the last version with many new features, gameplay improvements, bug fixes and changes. Of course it’s still a work-in-progress. The full article will explain things in details, but here are the main points:

  • Warpgates for fast travel between star systems
  • Bounty system, hunt ships for money
  • New improved shipyard menu allowing ship customization
  • Pirate bases and new behaviors for the pirates
  • Player empire and diplomacy

Download the demo hereUpdated documentation here

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Devlog : Shaders and other stuff

Hum, that was a busy week code wise, but I can’t say it really shows in-game, but I have done a lot of code changes I postponed for too long. I rewrote the way objects are stored and deleted from memory, which massively improved performances under some situations, but that is code spread around my whole source code and debugging isn’t finished yet. I also rewrote the rendering engine. It’s better and can use shading effects from your GPU. And as usual some bug fixes. So yeah, fairly technical post ahead.

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Devlog : Pirates !

Snap100Here again I am a bit late posting an update, it has been a busy week with the installation of the website and forum on the new server. But, I still had the time to get some work done, quite a lot actually.

The most important part being the numerous changes I made to the pirate faction, the addition of pirate bases and of a bounty system that I will explain in details further down in the article. Also, with the help of some debugging tools I managed to spot and fix a few bottlenecks in the code. And finally, as usual, there’s a list of not always intentional bug fixes and miscellaneous changes.

Enjoy ! 🙂 Read More …

New Hosting and Forums

As you may have noticed, we moved to a new paid host at OVH (great hosting company with good prices by the way). We have now a real domain name, and it should be much faster and way more reliable than the old website ever was. If you are following me via the RSS feed, do not to forget to update the address with this new one.

Also, the official forum is now open ! I know it’s a bit early to do so, and it’s fairly empty but installing it was a matter of a few clicks, so why not ? 🙂

I am still in the process of updating links and it’s a  fairly daunting task, tons of stuff to update from my 3 previous hosts. So, if you notice something missing or still referring to the old website, please let me know in the comments, just post the link to the missing link / asset / image / file and i will correct it as soon as possible.