Version 0.4.5 Released

Snap618This is the last update to the demo for quite a while as I am going back to the writing of the more complex features (as explained in the previous development logs). Anyway, this new version implements animations, new weapon behaviors (AoE, mines), quite a lot of graphical improvements and fixes several issues found in previous releases. The full changelog is available at the end of the article, but here are the main points:

  • Added animations (explosions, weapon hits,…)
  • New weapon behaviors (mines, area of effect, …)
  • New ‘pause’ and ‘comms’ menus
  • Several UI improvements
  • Improved graphics (nebulas, planets, stations)

The new version is available for download here.

For a more in depth look …

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Design : Factions, diplomacy and pirates

First of all, obligatory screenshot from the version I am working on 🙂

Snap606While I am waiting for the latest alpha (to be released between Sunday and Monday) to crash on me, I think it’s time for an update on how factions will work and interact in the game given it’s what I am going to focus on next. As usual with design documents not much is set in stones until the code is actually written, so comments and ideas are welcome.

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Devlog 02-04-14

Snap601First of all, thanks to the writers of Space Game Junkie for their mention of Unending Galaxy. The pre-alpha is also available on Indie DB and GameJolt now, when possible try to use those sites to download the game. I am not sure how regularly I will release updates. Doing so takes time, between the testing phase, the packaging, uploading the game to the various hosts, and updating the various websites it usually take me the best part of a day. What is sure is that you’ll get at least another small update soonish while I am still working on small compartmentalized changes. When I switch back to bigger changes and additions the pace will get much slower.

That said, I am pretty happy with the latest additions to UG.

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Version 0.4.2 Released

Missiles and LootI took the week to change, improve and fix the most glaring issues I found in the latest release. The full changelog is quite large but the most important changes are :

  • Missiles look like actual missiles and rotate
  • Sectors should look a little nicer
  • Nebulas
  • Destroyed ships can drop loot !
  • Many improvements to the user interface
  • Lots of small glitches to big crashes fixed

The new version is available for download here.

For a more in depth look …

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UG Pre Alpha Demo Available Now !

Snap57Sorry about the radio silence during the last 15 days, but I have been hard at work trying to finish the pre alpha demo I promised when I started this project. I put as much as I could into it, and highly improved the user interface (video settings, configurable keys, skinned menus). I fixed many annoyances and bugs, improved the AI and performances, I will skip the usual list of changes because it’s way too big and specific to be of any interest to anyone but me. The most noticeable change is the new user interface anyway (screenshots have been added here) and that control groups are handled.

Understand that this demo is hardly a game yet. There’s no mission and what you can do is very limited. In other words if you are looking to actually “play a game” here, this is not for you. However, the demo can give you an idea on how the navigation, the combat and the GUI will look like in the final product.