Unending Galaxy : Dev Update 21-01-04

Snap14

Made a bug fixing pass over the whole code. There’s probably more to be found, but I have killed the most annoying ones. I am also more or less done with the preliminary Faction Station Building AI. Factions are now perfectly able to plant any kind of factory and then plant the one producing the intermediate wares. It was less of a challenge than I initially thought to be honest (do not ask me why X3 wasn’t able to do the same, I have no idea). The current system ain’t perfect and rely a bit too much on randomization, but it’s functional and good enough for the test version.

Now that’s done, I will probably explore the inter faction diplomacy, war and military. A design post will follow soon on that subject.

Snap17

Happy New Year !

I am not going to tell you that I made a lot of progress on Unending Galaxy the last two weeks, because it would be a lie, feel free to blame my friends. But I am back on tracks now. I have a more or less functional sector and universe map, I implemented my pathfinder, and most of what I have been talking about in the previous articles is now in place.

Also, I added some pages regarding UG to my wiki. The most complete part being the one about the Core faction. Needless to say, don’t take anything written there for something definitive. I am also hoping to release an in-game video in a few weeks.

Anyway, Happy New Year !