Anarkis Defense System 2.65 Released

This is a major release.

General Settings have been added. It allows you to set the default settings for your automated carriers and stations. You can setup the Defense Grid here, and the Ignore Faction setting has been moved to this menu too.

Basic marine training support added. You can now use your Docks and M1 (and M1 only) to train your marines either in theorical or combat training. This option costs money (refer to the manual for additional details). Marines with a high mechanical or Engineering skill will help with ship repairs, granted they are not training on your ship. This feature is not yet balanced, and will probably need some improvement.

The menu system has been altered to be more user friendly, this is especially visible in the General Settings, Attack/Defend wing orders and the Automated Carrier Settings. There’s still a few things to improve.

Now, you can enable the “Automated Mode” on the [playership].
Use this option with caution. Don’t put your docking bay next to an asteroid for example.

Several issues related to the Grid System have been corrected.
Also, docking orders will now take the Transporter Device into account correctly.

Changes:

  • [Automated Defense System] General settings added
  • [Commands – Carriers and ships] Allows automated mode on the playership
  • [Commands – Carriers and ships] Marine Barracks (training and repairs)
  • [Commands – Carriers and ships] Docking order not always using the Transporter Device
  • [Defense Grid] Defense Grid ships jump to the nearest gate from the threat
  • [Defense Grid] A message can be displayed when a sector protected by the grid is under attack
  • [Defense Grid] Bad carrier management
  • [Defense Grid] Defense Grid unable to use ships who don’t have orders
  • [Menu System] Menu Overhaul
  • [Menu System] Pressing the manager hotkey several times shouldn’t trigger several menu
  • [Menu System] Inaccurate threat level diplayed on the Defense Grid Manager

Anarkis Defense System 2.60 Released

The Defense Grid mechanism has been added. You can enable/disable this feature using the ADS Manager, which now includes a sector list.

The Defense Grid system will monitor every sector the player has a factory in for enemies. ADS compatible stations will still send squadrons to defend their own sectors, but in addition, ships you have linked to the grid will jump to defend endangered sectors.

Ships linked to the defense grid will continue to do their business as usual when there’s no alert. If a sector is under attack, those located in a 6 jump radius will jump in to deal with the threat, jump back and resume previous order/patrol. If you have a M2 patrolling in Argon Prime and an alert is occurring in Ore Belt, it will jump to Ore Belt, kill the enemies, jump back to Argon Prime and resume patrol.

Energy cells will be directly bought from player’s money account and beamed to the ships at increased cost (x2). Any player owned big ship can be linked to the Grid, this includes M6, M7, M2, M1, and TL ships.

Also, “send defensive wing” order has been added to the ADS Manager. You can give order to all ship types using the manager now. Both Attack and Defend wing orders now comes with a menu allowing optional manual selection of fighters.

Automated mode “should” handle carriers that can hold big ships, untested.

ADS 2.60 is in progress

I’m currently putting some work on the first release in the Anarkis Defense System 2.6x branch. I’ve more or less finished the ADS: Manager menus to handle the new Defense Grid feature. It will be possible to monitor your sectors for enemies and to manage and give to orders to all your big ships (M6+). I have yet to move the carriers’ settings directly in the manager and add some common orders to the command menu, but it will be for later.

This release will also include an early version of the Defense Grid system. Energy Cells will magically appear in the freight bay (it’s will cost you money, though), because it’s easier 🙂 and there’s already plenty of things to break in this version. More realistic handling will probably be added at a later stage.

ADS 2.55 Hotfix 1 Released

The initial release of Anarkis Defense System 2.55 had an annoying bug preventing the docked ships from being set as inactive. Moreover trade commands ignored active/inactive settings, this is also corrected.

The version number hasn’t changed. So if you’ve downloaded ADS 2.55 recently and experiencing issues with active and inactive ships, please download again and overwrite previous files.

If the problem is still here, open the ADS manager and select “Uninstall”. Don’t do what the message tells you, though. Save and reload your game instead. It will reset ADS completely and fix the problem (you’ll have to re configure your carriers).

Anarkis Defense System 2.55 Released

ADS 2.55 has been released !

You can grab it in the download section, an up to date documentation is also available on the Wiki.

This release features a new menu system used to manage your ADS compatible assets, called ADS Manager,  give it a try ;). It also corrects a few annoying bugs, mostly related to defensive wings and renaming of fighters.

If you have a previous version of ADS, upgrading to 2.55 will reset your ADS hotkeys.

Changelog:

  • Compatibility check with X3TC 2.7.1 done
  • New “ADS Manager” Menu System
  • Uses the ECS library (included)
  • Added ECS newsfeed displaying recent alerts
  • Added uninstaller
  • More efficient default settings for stations
  • The “Defend Wing” order is more efficient at protecting the target.
  • Italian support added – thanks to Xangar.
  • Fixed : Manually renamed ships are reset to default after a carrier command [2.05]
  • Fixed : Ships on “Defend Wing” order ignoring the “dock all” command [2.10]
  • Fixed : “Hull check” task  slow down the “Dock All” procedure