Devlog: Beta 2 release is in sight

Snap1348Hi there !

So, the issue with the hard drive wasn’t too bad after all. The only loss is a part of my source control (git). This barbaric term describes a program that keep track of all the changes I make in the source code and which usually come with the ability to compare files with their older versions, track changelog, restore previous versions and so on. Loosing part of it isn’t really a problem except that it makes writing this article a bit more difficult. While I do keep the changelog file up to date separately, changes are written in no particular order, so I may be a bit fuzzy on the things I added between the last devlog and the last 3 days.

Anyway, there’s still plenty to discuss so let’s get to it, shall we 🙂

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Devlog: Pirate bosses, pilot traits and nebulae

Snap1324Hi and happy new year !

This is going to be a difficult article to write as I am watching the Awesome Games Done Quick event (a week long speed running live feed against cancer) too, and I am much worst at multitasking than the programs I write. Anyway, there’s quite a lot of ground to cover despite having taken a week off.

Let’s start with what the screenshots are showing : the new nebulae (and background). As I quickly explained in the previous quick post, I am using a procedural generation algorithm commonly known as Perlin Noise to produce the clouds. Basically, you enter a few numbers, and it produces an unique cloud and that can be tiled easily. It has other uses that I will explain further down.

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Devlog: Piracy, Weaponry and Hives

Snap1323Hi there !

This is going to be the last devlog of this year. It’s unlikely I will code enough to warrant a new post between Christmas and the New Year’s Eve. It has been a very rough year for me and my family and I couldn’t put as much time in Unending Galaxy as I wanted to. Still, I am still pretty happy with how things are going.

Barring any unexpected massive issue, Beta 2 should be available shortly after the next devlog in early January.

Anyway, let’s get to what has been done this week 🙂

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Devlog: Yaarrr !

Snap1278First of all, thanks to iski19 for his donation, you will receive a mail shortly.

Now, let’s get to what has been done during last week. As expected, it’s mostly about the pirate faction, and especially about individual pirate base AI. There has been a follow up on the changes I implemented last week, regarding ship movements, too. Oh, and while at it, I added a dynamic pause button, so you can issue commands while the game is paused. And I replaced a few sprites, added new pirate vessels, and began changing ship flight stats to accommodate the new physics.

Let’s get started, shall we ? 🙂

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Devlog: I was supposed to take a week off…

… and I failed ! 🙂

Snap1272General news about the Beta 1

But first, no game breaking / crash bug reported so far, and only a few misc issues. The game also stayed in the Top 100 of IndieDB during 5 whole days (got up to the 9th position).  We also got donations (you’ll receive an email and the game editor shortly), thank you very much ! A short let’s play has also been published on Youtube. All this with basically no advertisement or press release. I initially thought of making one, but I’d rather wait for beta 2 (in 2 to 4 weeks, roughly), so the game has more content/missions, and other default settings defaults in the new game menu.

The documentation has also been updated. Some parts are still missing, but all in all, it should be enough to understand what’s going on. The forum has been updated too, I will publish the design documents there from now on. One related to the beta 2 has been posted.

New Flight Controls

Let’s get to what I did instead of taking a week off. 🙂

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Devlog: Space critters and Hunting

Snap1216Weekly devlog !

I added a hunting mechanism to the game. When a game starts, a few locations will be selected to spawn small space creatures living in asteroid fields. When killed, they will drop a loot, used by some factories to produce wares that can be traded or used. Right now the creatures are harmless, and it’s only to produce some space rations. But the interesting part is that, in the game, everything that can be built or used is a trade item. So more dangerous creatures (like The Swarm) could very well be used to drop something necessary to the making of specific weapons, shields, or even ships. […]

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