Devlog : Pirates !

Snap100Here again I am a bit late posting an update, it has been a busy week with the installation of the website and forum on the new server. But, I still had the time to get some work done, quite a lot actually.

The most important part being the numerous changes I made to the pirate faction, the addition of pirate bases and of a bounty system that I will explain in details further down in the article. Also, with the help of some debugging tools I managed to spot and fix a few bottlenecks in the code. And finally, as usual, there’s a list of not always intentional bug fixes and miscellaneous changes.

Enjoy ! 🙂 Read More …

Unending Galaxy : Dev Update 21-01-04

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Made a bug fixing pass over the whole code. There’s probably more to be found, but I have killed the most annoying ones. I am also more or less done with the preliminary Faction Station Building AI. Factions are now perfectly able to plant any kind of factory and then plant the one producing the intermediate wares. It was less of a challenge than I initially thought to be honest (do not ask me why X3 wasn’t able to do the same, I have no idea). The current system ain’t perfect and rely a bit too much on randomization, but it’s functional and good enough for the test version.

Now that’s done, I will probably explore the inter faction diplomacy, war and military. A design post will follow soon on that subject.

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