Here is another design document regarding Unending Galaxy. I will explain how the diplomacy between the different factions (including the player) will work. As usual, this is not a definitive document, details may change, but the main ideas and concepts will stay more or less the same.
Made a bug fixing pass over the whole code. There’s probably more to be found, but I have killed the most annoying ones. I am also more or less done with the preliminary Faction Station Building AI. Factions are now perfectly able to plant any kind of factory and then plant the one producing the intermediate wares. It was less of a challenge than I initially thought to be honest (do not ask me why X3 wasn’t able to do the same, I have no idea). The current system ain’t perfect and rely a bit too much on randomization, but it’s functional and good enough for the test version.
Now that’s done, I will probably explore the inter faction diplomacy, war and military. A design post will follow soon on that subject.
I will try, from now on, to post more or less regular development updates in addition to the other more design oriented articles. This one is regarding my current work on the Faction AI and the galaxy map. As usual, feel free to comment.
Here is another development post regarding my Unending Galaxy project that will mostly focus on Faction related mechanics and on the recent additions to the AI. Enjoy!