Devlog : Pirates !

Snap100Here again I am a bit late posting an update, it has been a busy week with the installation of the website and forum on the new server. But, I still had the time to get some work done, quite a lot actually.

The most important part being the numerous changes I made to the pirate faction, the addition of pirate bases and of a bounty system that I will explain in details further down in the article. Also, with the help of some debugging tools I managed to spot and fix a few bottlenecks in the code. And finally, as usual, there’s a list of not always intentional bug fixes and miscellaneous changes.

Enjoy ! 🙂 Read More …

Pirate Guild 1.59 Released

This will be the last release of Pirate Guild for a while, except if a major issue is found.

It should fix most of the issues with the Teladis, immobile bounty hunters, captured ships from NPC bailing addon, and mob bosses fleeing to far away from homebase. It also fixes an annoying bug that was preventing the Guild from targeting player owned freighters. M7 are a bit cheaper and will turn red on hostile players (no more blue M7 flying around when you’re an enemy).

Changes

  • 0000012: [AI – Bounty Hunters] Immobile Bounty Hunters
  • 0000037: [AI – Defense Grid] Neutral M7 patrol ships when the player is a foe
  • 0000036: [AI – Pirate Bases] Orders should reduce the attack priority on the worst enemy
  • 0000032: [AI – Pirate Bases] TS Raid order ignore the “peace with teladis” flag
  • 0000031: [AI – Pirate Ships] Mob Bosses may flee to far away from homebase
  • 0000029: [General Issues] Library issue : Cargo value wasn’t correctly reported
  • 0000035: [General Issues] Library issue : “Retrieve cargo value” not working on player’s ships
  • 0000030: [Compatibility with 3rd party plugins] NPC bailing addon – Some undetected captures

Pirate Prowler GameStart – Courtesy of TEKing66

TEKing66 was kind enough to write a pirate game start for X3:TC. It works well very with Pirate Guild and Yaki Armada.

Your character is a 31 year old female pirate known as Venus Gunne. You will be starting in the sector LooManckStrat’s Legacy. Your ship is a Pirate Blastclaw with all the equipment needed to be an effecient pirate. Starting credits is setup to be variable, minimum of 9,000 and a maximum or 20,000 credits.

You will start off being enemies with the Argon, Boron, Paranid, Goners and the Terrans. The Terrans don’t dislike you as much as the others, but that is just because they don’t really know you just yet. The Teladi and Split are neutral towards you. And of course, you are allies with the Pirate and the Yaki.

You can grab this small mod and say “thank you” here

Pirate Guild 1.58 Released !

PG3 v1.58 has been released ! You can grab it in the download section.

This versions fixes a bug introduced in 1.57 related to my custom “attack and land” library script that was causing several issues with bounty hunters, mob bosses and invasions. Sorry i didn’t catch that one earlier. Mob Bosses’ radar has also been tweaked, it’s now easier for them to find a sector to flee to when they are dealing with dangerous foes. They should now live much longer.  Missions accepted by the player are now displayed in your logbook And the reward for ships targeted by the guild has now been capped depending on ship class. The cap is fairly high though, don’t worry. This is mainly to prevent M5 ending up with a 10M reward because of the OOS battle system.

Important Update Note:

The self update mechanism should work fine, but many of the changes will only be effective on ships and missions created after the update. Moreover the bug i sadly put in my attack-and-land script is a tricky one. So if you are still experiencing any weird behaviors like : sector invasions that never end, or bounty hunters and mob bosses that never jump or move away, then, please disable ALL my plugins (Pirate Guild and Yaki Armada) before re-enabling them again.

Changes:

  • 0000021: [Mission System] Accepting missions should add a message to the player log
  • 0000028: [AI – Pirate Ships] Mob Bosses unable to find a sector to flee to
  • 0000026: [Mission System] Bounty for guild’s targets should be capped
  • 0000027: [General Issues] Custom attack.all with timeout order is buggy

Pirate Guild 1.57 Released !

PG3 v1.57 has been released !

You can grab it in the download section. Online manual will follow.

This is a maintenance release, it corrects a mission-related bug preventing the player from getting rewards. Also fixes a minor compatibility fix with a third party plugin. Probability for ships built by PG to use Ion Disruptors has been reduced. Too many ID is counter productive  and game intensive when dealing with large groups.

Changes:

  • 0000011: [Mission System] No reward for some missions
  • 0000002: [General Issues] Compatibility check with X3TC 2.7 not done
  • 0000007: [Game Balancing] Pirate ships use too many ion disruptors
  • 0000001: [Compatibility with 3rd party plugins] Messages about a pirate base in null sector.