Unending Galaxy 0.6.0 Released !

Snap719As promised, here is the latest alpha version of Unending Galaxy. It’s far more complete and stable than the previous 0.5.5 build. This is as feature complete as you’ll get before the beta release planned for September.

As usual, the full article will explain the changes into more details, but here’s the main points:

  • Load and Save your game
  • Ability to play music
  • Nearly completed user interface
  • Mission system and ship to ship communications
  • Many AI related improvements

Download the AlphaUpdated Documentation Full Changelog

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Unending Galaxy 0.5.5 Released !

scrsaturday1At long last, here is the new version of Unending Galaxy. This is, by far, the biggest and largest update to date with tons of improvements, features and bug fixes. While it’s still an early alpha, it’s a good starting point for people who want to get a quick overview of the game.

As usual, the full article will explain changes into details, but here’s the most important bits:

  • Fullscreen support that should handle any resolution
  • Dynamic economy with prices varying according to supply and demand
  • Shiny new galactic map you can give orders from
  • Mining ships, bounty hunters and pirate raiders
  • Improved faction AI, diplomacy and war handling
  • Much nicer user interface

Download the demoUpdated DocumentationFull Changelog

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Unending Galaxy 0.5.0 Released !

Zoomed In (shaders on)This a very large update to the last version with many new features, gameplay improvements, bug fixes and changes. Of course it’s still a work-in-progress. The full article will explain things in details, but here are the main points:

  • Warpgates for fast travel between star systems
  • Bounty system, hunt ships for money
  • New improved shipyard menu allowing ship customization
  • Pirate bases and new behaviors for the pirates
  • Player empire and diplomacy

Download the demo hereUpdated documentation here

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Version 0.4.5 Released

Snap618This is the last update to the demo for quite a while as I am going back to the writing of the more complex features (as explained in the previous development logs). Anyway, this new version implements animations, new weapon behaviors (AoE, mines), quite a lot of graphical improvements and fixes several issues found in previous releases. The full changelog is available at the end of the article, but here are the main points:

  • Added animations (explosions, weapon hits,…)
  • New weapon behaviors (mines, area of effect, …)
  • New ‘pause’ and ‘comms’ menus
  • Several UI improvements
  • Improved graphics (nebulas, planets, stations)

The new version is available for download here.

For a more in depth look …

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Version 0.4.2 Released

Missiles and LootI took the week to change, improve and fix the most glaring issues I found in the latest release. The full changelog is quite large but the most important changes are :

  • Missiles look like actual missiles and rotate
  • Sectors should look a little nicer
  • Nebulas
  • Destroyed ships can drop loot !
  • Many improvements to the user interface
  • Lots of small glitches to big crashes fixed

The new version is available for download here.

For a more in depth look …

Read More …

UG Pre Alpha Demo Available Now !

Snap57Sorry about the radio silence during the last 15 days, but I have been hard at work trying to finish the pre alpha demo I promised when I started this project. I put as much as I could into it, and highly improved the user interface (video settings, configurable keys, skinned menus). I fixed many annoyances and bugs, improved the AI and performances, I will skip the usual list of changes because it’s way too big and specific to be of any interest to anyone but me. The most noticeable change is the new user interface anyway (screenshots have been added here) and that control groups are handled.

Understand that this demo is hardly a game yet. There’s no mission and what you can do is very limited. In other words if you are looking to actually “play a game” here, this is not for you. However, the demo can give you an idea on how the navigation, the combat and the GUI will look like in the final product.

Anarkis Defense System 2.65 Released

This is a major release.

General Settings have been added. It allows you to set the default settings for your automated carriers and stations. You can setup the Defense Grid here, and the Ignore Faction setting has been moved to this menu too.

Basic marine training support added. You can now use your Docks and M1 (and M1 only) to train your marines either in theorical or combat training. This option costs money (refer to the manual for additional details). Marines with a high mechanical or Engineering skill will help with ship repairs, granted they are not training on your ship. This feature is not yet balanced, and will probably need some improvement.

The menu system has been altered to be more user friendly, this is especially visible in the General Settings, Attack/Defend wing orders and the Automated Carrier Settings. There’s still a few things to improve.

Now, you can enable the “Automated Mode” on the [playership].
Use this option with caution. Don’t put your docking bay next to an asteroid for example.

Several issues related to the Grid System have been corrected.
Also, docking orders will now take the Transporter Device into account correctly.

Changes:

  • [Automated Defense System] General settings added
  • [Commands – Carriers and ships] Allows automated mode on the playership
  • [Commands – Carriers and ships] Marine Barracks (training and repairs)
  • [Commands – Carriers and ships] Docking order not always using the Transporter Device
  • [Defense Grid] Defense Grid ships jump to the nearest gate from the threat
  • [Defense Grid] A message can be displayed when a sector protected by the grid is under attack
  • [Defense Grid] Bad carrier management
  • [Defense Grid] Defense Grid unable to use ships who don’t have orders
  • [Menu System] Menu Overhaul
  • [Menu System] Pressing the manager hotkey several times shouldn’t trigger several menu
  • [Menu System] Inaccurate threat level diplayed on the Defense Grid Manager