Pirate Guild 1.59 Released

This will be the last release of Pirate Guild for a while, except if a major issue is found.

It should fix most of the issues with the Teladis, immobile bounty hunters, captured ships from NPC bailing addon, and mob bosses fleeing to far away from homebase. It also fixes an annoying bug that was preventing the Guild from targeting player owned freighters. M7 are a bit cheaper and will turn red on hostile players (no more blue M7 flying around when you’re an enemy).

Changes

  • 0000012: [AI – Bounty Hunters] Immobile Bounty Hunters
  • 0000037: [AI – Defense Grid] Neutral M7 patrol ships when the player is a foe
  • 0000036: [AI – Pirate Bases] Orders should reduce the attack priority on the worst enemy
  • 0000032: [AI – Pirate Bases] TS Raid order ignore the “peace with teladis” flag
  • 0000031: [AI – Pirate Ships] Mob Bosses may flee to far away from homebase
  • 0000029: [General Issues] Library issue : Cargo value wasn’t correctly reported
  • 0000035: [General Issues] Library issue : “Retrieve cargo value” not working on player’s ships
  • 0000030: [Compatibility with 3rd party plugins] NPC bailing addon – Some undetected captures

Anarkis Defense System 2.55 Released

ADS 2.55 has been released !

You can grab it in the download section, an up to date documentation is also available on the Wiki.

This release features a new menu system used to manage your ADS compatible assets, called ADS Manager,  give it a try ;). It also corrects a few annoying bugs, mostly related to defensive wings and renaming of fighters.

If you have a previous version of ADS, upgrading to 2.55 will reset your ADS hotkeys.

Changelog:

  • Compatibility check with X3TC 2.7.1 done
  • New “ADS Manager” Menu System
  • Uses the ECS library (included)
  • Added ECS newsfeed displaying recent alerts
  • Added uninstaller
  • More efficient default settings for stations
  • The “Defend Wing” order is more efficient at protecting the target.
  • Italian support added – thanks to Xangar.
  • Fixed : Manually renamed ships are reset to default after a carrier command [2.05]
  • Fixed : Ships on “Defend Wing” order ignoring the “dock all” command [2.10]
  • Fixed : “Hull check” task  slow down the “Dock All” procedure