
Due to a critical bug reported in the last version, I just published the version 0.6.2. Of course, it isn’t a huge step forward in term of gameplay. It however includes a bug report module. If the game crashes, you’ll be asked if you want to save the report. Please do so, and use our forums to post about it.
That said here are the new features (some are incomplete)
- New profile selection: You can start the game as a pirate, a trader, a young empire…
- Ability to buy and sell weapons and shields at military bases and shipyards
- Made bullet speed and range proportional to ship’s movement
- Added proper starting and game loading screens
- Attack fleets should reinforce as needed
- Colors of factions are hardcoded (potential work around reported crash)
WARNING :If you have downloaded this release before this message was added, please re-download, it was incomplete (bug report module was not included). My apologies for the inconvenience.






I think it’s a good time to summarize what has been done and what’s left to do regarding Unending Galaxy. This is going to be a long post, but hopefully more interesting than usual, that will go through all aspects of the game. Note that this is about the current in-house build and not the 0.5.5 demo. If it’s your first time on the website, you may want to check the 


